mapping GPS data to sound (GPGSV and GPRMC) 
Working on the GPS data (NMEA), receiving, sorting, mapping to sounds and movements in space. With Damian at NIMK. Main issues: GPS parser, to read in the stream of data and make it useful for sound production.

I'm interested in the info of the satellites themselves, the PRN number, elevation, azimuth and signal/noise ratio (often called signal strength). This comes in the GPGSV sentence of the data, there seem to be up to 32 satellites possible but only a maximum of 12 will be seen at any one time. We were getting between 5 and 10 in the artlab on the top floor in NIMK. It's clear to see the changes over time as the satellites move. I imagine each satellite with their own unique sound which is transformed over time by the three parameters (elevation, azimuth, SNR). Damian made a patch that reads all the data but selects the four satellites with best signal, so that when one moves out of range and dissappears it's replaced by another.

The second layer is the location data, or minimum navigation data called GPRMC, which gives longitude, latitude, time, date, speed, track degrees true etc. This is the typical layer used for navigation and is calculated from the satellite positions. It refers to where the player is, not where the satellites are. I want to use this as a different layer of sound in the piece. We talked about ideas of scaling this data for different speeds over the ground, walking, cycling, driving, flying etc - how to keep a sonic identity of a specific place if the data is scaled according to speed. It might be that Brussels ends up sounding like Amsterdam if going fast, but not if walking, which is a nonsense... Is the scaling necessary then? I have to try with the sound, I think it's probably a sonic issue.

Spatialising this sound according the position of the satellites, or the movement of the player. Does this map directly to the real world direction, in which case we need to use a compass, or does this relate to the body of the person? This is different in the portable version and the static installation version.


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